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Linked Headset Monitoring

A headset can be in one of the following states:

StateDescription
BootingGame is starting up.
ReadyUser can join your session.
In LobbyUser is in your or another lobby.
Searching Gathering PointDevice is in colocation mode (searching for Spatial Marker or Meta Spatial Anchor).
In MatchUser is in your match or another hosted match.
CampaignUser is playing campaign mode.
Map EditorUser is editing or creating a map.
Joining GameDevice is in the process of joining a game.
Creating GameDevice is in the process of hosting a game.
In BackgroundGame is running in the background (e.g., Meta Dashboard is open).

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Active Player

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Spectator

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  • Connection quality (latency / Wi-Fi signal)
  • Headset battery level
  • Controller connectivity
  • Kick option — remove the player from the current session
  • Team assignment — change the player’s team (Neutral, Team Blue, Team Orange, etc.)
  • Spectator Indicator — displays the player’s spectator status. Clicking this button disables Spectator Mode and returns the player to active play.

When you click a headset panel, you’ll see additional details:

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  • Player name
  • Device label
  • Player height
  • Spectator mode — enable to make the player watch the match as a spectator rather than participating as an active player.
  • Player Holster Loadout - set weapons equipped on the player’s holders. See more information on Setting Up Individual Player Holsters
  • UNLINK - removes the user from your organization (maps won’t be synced anymore).
  • RELOAD ANCHOR - forces the device into colocation mode (Spatial marker or Meta Spatial Anchor).

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  • When enabled, the headset will automatically join your sessions when active.
  • This is automatically enabled for users who participated in your most recent match.

When you click a headset panel, you’ll see additional details:

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  • Game running (joinable) — the device is running the game and can join your Manager session immediately.

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  • In Background — the game is running but the Meta Dashboard is open; bring the app to the foreground to join.

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  • Offline / Not running — the headset is turned off or the game is not running.

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  • In another session — the user is currently playing in a different hosted session.

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